Platform

Defines

GAME_UPDATE_AND_RENDER(name)

Typedefs

typedef void binocle_log_debug_t(const char *msg, ...)
typedef void *binocle_allocate_t(size_t size)
typedef struct platform_api platform_api
typedef struct game_memory game_memory

Functions

typedef GAME_UPDATE_AND_RENDER (game_update_and_render)
struct platform_api

Public Members

binocle_log_debug_t *binocle_log_debug
binocle_allocate_t *Allocate
struct game_memory

Public Members

struct game_state *gameState
int32_t executableReloaded
platform_api PlatformAPI