Platform¶
Defines
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GAME_UPDATE_AND_RENDER(name)¶
Typedefs
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typedef void binocle_log_debug_t(const char *msg, ...)¶
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typedef void *binocle_allocate_t(size_t size)¶
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typedef struct platform_api platform_api¶
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typedef struct game_memory game_memory¶
Functions
- typedef GAME_UPDATE_AND_RENDER (game_update_and_render)
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struct platform_api
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struct game_memory