Game
Functions
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void binocle_game_run(struct binocle_window *window, struct binocle_input input)
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void binocle_game_update(binocle_game *game, float dt)
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void binocle_game_draw(binocle_game *game, struct binocle_window *window, float dt)
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void binocle_game_hotreload(binocle_game *game, char *sourceGameCodeDLLFullPath)
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struct game_code
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struct binocle_game