Features ======== - Cross-platform: macOS, Windows, iOS, Android, Web (Linux planned) - OpenGL API (ES 2/3 on mobile platforms) - 2D Sprites - Spritesheets (TexturePacker format. LibGDX format is in the works) - Sprite batching - Music and sound effects - Bezier paths that can be used for anything - BitmapFont fonts - 2D Camera - 2D Collisions (boxes and circles) - Easing functions - Entity Component System - Timing functions - Viewport adapters for 2D pixel perfect images - Experimental hot code reloading for game code - Lua scripting through LuaJIT on supported platforms Third party libraries --------------------- Binocle sits on the shoulders of giants. I tried to keep the amount of external libraries to a minimum. The current libraries are the following: - SDL by the almighty Ryan C. Gordon (OS abstraction) - miniaudio (cross-platform audio support) - zlib - Vorbis by the Xiph.Org Foundation - OGG by the Xiph.Org Foundation - FreeType - Dear ImGui - glew (for Windows OpenGL support) - Kazmath by Luke Benstead - stbimage - parson - LuaJIT - sokol_time Coordinate system ----------------- Binocle uses a right-handed coordinate system which is the same used by OpenGL