Building the library ==================== The whole Binocle toolchain is based on CMake and makes it quite easy to build for different architectures. I usually suggest to use `bone` to build your project, but if you really need to compile the library by hand, here are the steps to follow for each and every supported platform. macOS ----- .. code-block:: sh cd build/macosx/gen cmake -G Xcode -D DEBUG=1 ../../.. Windows ------- I usually run the CMake GUI tool and select the Visual Studio generator there. That's pretty much all that's needed. Android ------- You will need the Android SDK and NDK and the correct environment variables for this to work. .. code-block:: sh cd build/android/gen cmake -D DEBUG=1 -D ANDROID_ABI=armeabi -D ANDROID_STL=c++_static -D ANDROID_PLATFORM=android-21 -D CMAKE_TOOLCHAIN_FILE=../../cmake/android.toolchain.cmake ../../.. make cmake -D DEBUG=1 -D ANDROID_ABI=armeabi-v7a -D ANDROID_STL=c++_static -D ANDROID_PLATFORM=android-21 -D CMAKE_TOOLCHAIN_FILE=../../cmake/android.toolchain.cmake ../../.. make cmake -D DEBUG=1 -D ANDROID_ABI=x86_64 -D ANDROID_STL=c++_static -D ANDROID_PLATFORM=android-21 -D CMAKE_TOOLCHAIN_FILE=../../cmake/android.toolchain.cmake ../../.. make cd ../android-project ./gradlew installDebug iOS --- You will need the latest Xcode and its command line tools. .. code-block:: sh cd build/ios/gen cmake -G Xcode -D DEBUG=1 -D IOS=1 ../../.. Emscripten (web) ---------------- You need a recent version of Emscripten installed on your system. If you're using macOS, just do a `brew install emscripten` to set it up. .. code-block:: sh cd build/emscripten/gen emcmake cmake ../../.. -DCMAKE_BUILD_TYPE=Release make -j8 cd example/src python -m SimpleHTTPServer 8000 open http://localhost:8000/ExampleProject.html